Cita APA

Ortiz-Catalan, M., Sander, N., Kristoffersen, M. B., Håkansson, B., & Brånemark, R. (2014). Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: A case study of a chronic PLP patient. Frontiers Media S.A.

Citación estilo Chicago

Ortiz-Catalan, Max, Nichlas Sander, Morten B. Kristoffersen, Bo Håkansson, y Rickard Brånemark. Treatment of Phantom Limb Pain (PLP) Based On Augmented Reality and Gaming Controlled By Myoelectric Pattern Recognition: A Case Study of a Chronic PLP Patient. Frontiers Media S.A, 2014.

Cita MLA

Ortiz-Catalan, Max, et al. Treatment of Phantom Limb Pain (PLP) Based On Augmented Reality and Gaming Controlled By Myoelectric Pattern Recognition: A Case Study of a Chronic PLP Patient. Frontiers Media S.A, 2014.

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