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Emergence of Good Conduct, Scaling and Zipf Laws in Human Behavioral Sequences in an Online World

We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing or breaking friendships and enmities, attack, and punishment....

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Autors principals: Thurner, Stefan, Szell, Michael, Sinatra, Roberta
Format: Artigo
Idioma:Inglês
Publicat: Public Library of Science 2012
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Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC3257232/
https://ncbi.nlm.nih.gov/pubmed/22253784
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0029796
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