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Viewing medium affects arm motor performance in 3D virtual environments

BACKGROUND: 2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can influence the quality of...

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Bibliografische gegevens
Hoofdauteurs: Subramanian, Sandeep K, Levin, Mindy F
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: BioMed Central 2011
Onderwerpen:
Online toegang:https://ncbi.nlm.nih.gov/pmc/articles/PMC3145562/
https://ncbi.nlm.nih.gov/pubmed/21718542
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/1743-0003-8-36
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