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Conceptual Model for the Design of a Serious Video Game Promoting Self-Management among Youth with Type 1 Diabetes

Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the...

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Bibliografiska uppgifter
Huvudupphovsmän: Thompson, Debbe, Baranowski, Tom, Buday, Richard
Materialtyp: Artigo
Språk:Inglês
Publicerad: Diabetes Technology Society 2010
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Länkar:https://ncbi.nlm.nih.gov/pmc/articles/PMC2901054/
https://ncbi.nlm.nih.gov/pubmed/20513343
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