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Conceptual Model for the Design of a Serious Video Game Promoting Self-Management among Youth with Type 1 Diabetes
Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the...
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| Huvudupphovsmän: | , , |
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| Materialtyp: | Artigo |
| Språk: | Inglês |
| Publicerad: |
Diabetes Technology Society
2010
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| Ämnen: | |
| Länkar: | https://ncbi.nlm.nih.gov/pmc/articles/PMC2901054/ https://ncbi.nlm.nih.gov/pubmed/20513343 |
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