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Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students

Video games have become increasingly popular among young adults. The purpose of this pilot study was to determine if interactive video/arcade games, requiring physical activity to play, increase the energy expenditure (EE) and heart rate (HR) of young adults enough to elicit a training response. Thi...

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Autores principales: SIEGEL, SHANNON R., L.HADDOCK, BRYAN, DUBOIS, ANDREA M., WILKIN, LINDA D.
Formato: Artigo
Lenguaje:Inglês
Publicado: 2009
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Acceso en línea:https://ncbi.nlm.nih.gov/pmc/articles/PMC2856349/
https://ncbi.nlm.nih.gov/pubmed/20407622
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