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Activity promoting games and increased energy expenditure

OBJECTIVES: Children and adults spend large portions of their days in front of screens. Our hypothesis was that both children and adults would expend more calories and move more while playing activity-promoting video games compared to sedentary video games. STUDY DESIGN: In this single-group study,...

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Bibliografische gegevens
Hoofdauteurs: Lanningham-Foster, Lorraine, Foster, Randal C., McCrady, Shelly K., Jensen, Teresa B., Mitre, Naim, Levine, James A.
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: 2009
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Online toegang:https://ncbi.nlm.nih.gov/pmc/articles/PMC2683894/
https://ncbi.nlm.nih.gov/pubmed/19324368
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.jpeds.2009.01.009
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