Wird geladen...

Taking a <i>Breath of the Wild</i>: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?

<p>From the wilderness of Hyrule, the continent of Tamriel, and the geographies of Middle Earth, players of video games are exposed to wondrous, fantastic, but ultimately fake, landscapes. Given the time people may spend in these worlds compared to the time they spend being trained in geoscien...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: R. Hut, C. Albers, S. Illingworth, C. Skinner
Format: Artigo
Sprache:Inglês
Veröffentlicht: Copernicus Publications 2019-08-01
Schriftenreihe:Geoscience Communication
Online Zugang:https://www.geosci-commun.net/2/117/2019/gc-2-117-2019.pdf
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!