Using Several Types of Virtual Characters in Sports - a Literature Survey
This article discusses the development and application of virtual environments (VEs) in the domain of exercise as well as research in recreational and high-performance sports. A special focus is put on the use of virtual characters (VCs). For its elaboration, the following criteria parameters were c...
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| Principais autores: | , , |
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| 格式: | Artigo |
| 語言: | Inglês |
| 出版: |
Sciendo
2018-07-01
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| 叢編: | International Journal of Computer Science in Sport |
| 主題: | |
| 在線閱讀: | https://doi.org/10.2478/ijcss-2018-0001 |
| 標簽: |
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