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Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry

Abstract Background The rise in virtual reality (VR) applications in healthcare has introduced immersive VR simulations as a valuable training tool for medical professionals. Despite its advantages, VR use can induce cybersickness, characterized by symptoms such as nausea and disorientation. This st...

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Hauptverfasser: Amanda Ng, Mai Inagaki, Rachel Antinucci, Sanjeev Sockalingam, Petal S. Abdool
Format: Artigo
Sprache:Inglês
Veröffentlicht: BMC 2025-06-01
Schriftenreihe:Advances in Simulation
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Online-Zugang:https://doi.org/10.1186/s41077-025-00358-y
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