Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry
Abstract Background The rise in virtual reality (VR) applications in healthcare has introduced immersive VR simulations as a valuable training tool for medical professionals. Despite its advantages, VR use can induce cybersickness, characterized by symptoms such as nausea and disorientation. This st...
שמור ב:
| Principais autores: | , , , , |
|---|---|
| פורמט: | Artigo |
| שפה: | Inglês |
| יצא לאור: |
BMC
2025-06-01
|
| סדרה: | Advances in Simulation |
| נושאים: | |
| גישה מקוונת: | https://doi.org/10.1186/s41077-025-00358-y |
| תגים: |
אין תגיות, היה/י הראשונ/ה לתייג את הרשומה!
|
