Gamified Virtual Reality Training for Visuospatial Ability in Neuroradiology
During neuroradiological interventions such as treating intracranial aneurysms, neuroradiologists have to navigate a catheter in the 3D anatomy while watching a 2D projection of the vessels. To train this visuospatial ability, we present a virtual reality application where the user has to identify a...
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| Autori principali: | , , , , , , |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
De Gruyter
2024-09-01
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| Serie: | Current Directions in Biomedical Engineering |
| Soggetti: | |
| Accesso online: | https://doi.org/10.1515/cdbme-2024-1058 |
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