Different performance, full experience: a learning game applied throughout adulthood
Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups...
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| Principais autores: | , , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Serious Games Society
2020-09-01
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| coleção: | International Journal of Serious Games |
| Assuntos: | |
| Acesso em linha: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/359 |
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