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Different performance, full experience: a learning game applied throughout adulthood

Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups...

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Detalhes bibliográficos
Principais autores: Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus
Formato: Artigo
Idioma:Inglês
Publicado em: Serious Games Society 2020-09-01
coleção:International Journal of Serious Games
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Acesso em linha:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/359
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