Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education
Digital Game-based learning has been investigated to find the effective teaching strategy and media. However, little empirical evidence addresses how Bamboozle, a web-based game app, promotes language learners' behavioral, affective, social, and cognitive engagement. This study utilized an explorat...
Na minha lista:
| Principais autores: | , , , |
|---|---|
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
UNIB Press
2024-08-01
|
| Colecção: | Journal of English Education and Teaching |
| Assuntos: | |
| Acesso em linha: | https://ejournal.unib.ac.id/JEET/article/view/34962 |
| Tags: |
Sem tags, seja o primeiro a adicionar uma tag!
|
