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Implementasi Construct 2 dalam Pengembangan Game Edukatif sebagai Media Pembelajaran Pada Siswa Sekolah Dasar

Abstract: Students' understanding can be improved through the use of learning media in the form of applications that can be accessed via smartphones. This study tries to develop mathematics learning media in the form of educational games using the Construct 2 application. The type of research used...

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Principais autores: Ririn Febriyanti, Slamet Boediono
Formato: Artigo
Idioma:Indonésio
Publicado em: Tadris Matematika IAIN Palopo 2021-10-01
Colecção:Al-Khwarizmi: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam
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Acesso em linha:https://ejournal.iainpalopo.ac.id/index.php/al-khwarizmi/article/view/1971
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