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The Views of University Students on Gamification-Enhanced Online Learning Experiences

The aim of this study is to examine the opinions of students who have a gamification-enhanced online learning experiences to find clues about the design of online learning environments based on gamification. For this purpose, the opinions of students who took courses through gamification-enhanced on...

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Auteurs principaux: Özcan Erkan Akgün, Murat Topal
Format: Artigo
Langue:Inglês
Publié: Sakarya University 2021-04-01
Collection:Sakarya University Journal of Education
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Accès en ligne:https://dergipark.org.tr/en/download/article-file/1134269
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