Flipped classroom with gamified technology and paper-based method for teaching vocabulary
Abstract While gamified technology integration in vocabulary instruction within a flipped classroom has yielded beneficial teaching outcomes, specific studies have raised concerns about potential adverse effects linked to this approach. As a result, conducting a comparative analysis between gamified...
I tiakina i:
| Ngā kaituhi matua: | , , , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
SpringerOpen
2024-01-01
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| Rangatū: | Asian-Pacific Journal of Second and Foreign Language Education |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1186/s40862-023-00222-4 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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