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Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality.

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios. The visual component in VR has the potential to affect how auditory information is processed, especially if incongruences between the visual and auditory information occur. This s...

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Bibliografische Detailangaben
Hauptverfasser: Cosima A Ermert, Manuj Yadav, Jonathan Ehret, Chinthusa Mohanathasan, Andrea Bönsch, Torsten W Kuhlen, Sabine J Schlittmeier, Janina Fels
Format: Artigo
Sprache:Inglês
Veröffentlicht: Public Library of Science (PLoS) 2025-01-01
Schriftenreihe:PLoS ONE
Online-Zugang:https://doi.org/10.1371/journal.pone.0330693
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