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Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality.

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios. The visual component in VR has the potential to affect how auditory information is processed, especially if incongruences between the visual and auditory information occur. This s...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Cosima A Ermert, Manuj Yadav, Jonathan Ehret, Chinthusa Mohanathasan, Andrea Bönsch, Torsten W Kuhlen, Sabine J Schlittmeier, Janina Fels
Hōputu: Artigo
Reo:Inglês
I whakaputaina: Public Library of Science (PLoS) 2025-01-01
Rangatū:PLoS ONE
Urunga tuihono:https://doi.org/10.1371/journal.pone.0330693
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