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Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial

BackgroundMobile games can be effective and motivating tools for promoting children’s health. ObjectiveWe aimed to determine the comparative use of 2 prototype serious games for health and assess their effects on healthy lifestyle knowledge in youth aged 9-16 year...

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Hlavní autoři: Ralph Maddison, Nilufar Baghaei, Amanda Calder, Rinki Murphy, Varsha Parag, Ihirangi Heke, Rosie Dobson, Samantha Marsh
Médium: Artigo
Jazyk:Inglês
Vydáno: JMIR Publications 2022-06-01
Edice:JMIR Formative Research
On-line přístup:https://formative.jmir.org/2022/6/e33089
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