Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial
BackgroundMobile games can be effective and motivating tools for promoting children’s health. ObjectiveWe aimed to determine the comparative use of 2 prototype serious games for health and assess their effects on healthy lifestyle knowledge in youth aged 9-16 year...
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| Autors principals: | , , , , , , , |
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| Format: | Artigo |
| Idioma: | Inglês |
| Publicat: |
JMIR Publications
2022-06-01
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| Col·lecció: | JMIR Formative Research |
| Accés en línia: | https://formative.jmir.org/2022/6/e33089 |
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