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Positive effects of online games on the well-being of working adults

As of January 2024, about 86.98 million Filipinos use the internet with adults aged 25–34 forming the largest group of online gamers, while also representing a large portion of the employed population (27.3%). Balancing work and life demands requires substantial energy, with the Philippines reportin...

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Detalles Bibliográficos
Principais autores: Riccilae C. Anies, Narissa Faith P. Alcaraz, Teresita T. Rungduin
Formato: Artigo
Idioma:Inglês
Publicado: Institute of Industry and Academic Research Incorporated 2026-06-01
Series:International Review of Social Sciences Research
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Acceso en liña:https://iiari.org/journal_article/positive-effects-of-online-games-on-the-well-being-of-working-adults/
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