Positive effects of online games on the well-being of working adults
As of January 2024, about 86.98 million Filipinos use the internet with adults aged 25–34 forming the largest group of online gamers, while also representing a large portion of the employed population (27.3%). Balancing work and life demands requires substantial energy, with the Philippines reportin...
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| Principais autores: | , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
Institute of Industry and Academic Research Incorporated
2026-06-01
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| Series: | International Review of Social Sciences Research |
| Assuntos: | |
| Acceso en liña: | https://iiari.org/journal_article/positive-effects-of-online-games-on-the-well-being-of-working-adults/ |
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