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Recruitment Rush: A Boardgame to Teach Students About Recruiting Participants for a User Experience Study

Authentic student projects in higher education reflect plausible real-world scenarios, connecting the curriculum to students’ future careers. In Human–Computer Interaction, this is realised through focus on real-world design and evaluation problems, which offer similar challenges to those found in i...

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Principais autores: Melissa J. Rogerson, Benjamin McKenzie, Elisa K. Bone
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI AG 2026-02-01
coleção:Education Sciences
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Acesso em linha:https://www.mdpi.com/2227-7102/16/2/282
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