Recruitment Rush: A Boardgame to Teach Students About Recruiting Participants for a User Experience Study
Authentic student projects in higher education reflect plausible real-world scenarios, connecting the curriculum to students’ future careers. In Human–Computer Interaction, this is realised through focus on real-world design and evaluation problems, which offer similar challenges to those found in i...
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| Principais autores: | , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
MDPI AG
2026-02-01
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| coleção: | Education Sciences |
| Assuntos: | |
| Acesso em linha: | https://www.mdpi.com/2227-7102/16/2/282 |
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