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Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of ac...

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Autores principales: Simons, Monique, de Vet, Emely, Chinapaw, Mai JM, de Boer, Michiel, Seidell, Jacob C, Brug, Johannes
Formato: Artigo
Lenguaje:Inglês
Publicado: JMIR Publications 2014-04-01
Colección:JMIR Serious Games
Acceso en línea:http://games.jmir.org/2014/1/e4/
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