The Active Video Game Paradox
Evidence shows inactivity and obesity are a substantial global burden, economically and physiologically. Sedentary screen time strongly contributes to this burden. Sedentary screen time is often achieved through video game play. Active video games (AVGs) tried to solve the screen time problem. AVGs...
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| Principais autores: | , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Serious Games Society
2020-02-01
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| coleção: | International Journal of Serious Games |
| Assuntos: | |
| Acesso em linha: | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/341 |
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