Le paradoxe du monstre-justicier : la responsabilité morale à l'épreuve de la sociabilité dans Vampyr
With video games relying on the player's agentivity, choice is more often than not the reason for immersion, and the player is apprehended as a moral actor. Therefore, it's not only a matter of interpreting the virtual world, but truly transforming it. As for video games, the concept of choice is ti...
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Hōputu: | Artigo |
| Reo: | Francês |
| I whakaputaina: |
Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
2021-01-01
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| Rangatū: | Cahiers de Narratologie |
| Ngā marau: | |
| Urunga tuihono: | https://journals.openedition.org/narratologie/11581 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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