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Le paradoxe du monstre-justicier : la responsabilité morale à l'épreuve de la sociabilité dans Vampyr

With video games relying on the player's agentivity, choice is more often than not the reason for immersion, and the player is apprehended as a moral actor. Therefore, it's not only a matter of interpreting the virtual world, but truly transforming it. As for video games, the concept of choice is ti...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Kaituhi matua: Sarah Chauvin
Hōputu: Artigo
Reo:Francês
I whakaputaina: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés 2021-01-01
Rangatū:Cahiers de Narratologie
Ngā marau:
Urunga tuihono:https://journals.openedition.org/narratologie/11581
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