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The effect of test-based gamification on Exam anxiety, interest in math and learning math lessons of sixth grade students

Background and Objectives: The purpose of this research was to investigate the effect of gamification-based test on exam anxiety, interest and learning of mathematics lesson of the sixth grade of elementary school students.Methods: The method used in the current research was quasi-experimental with...

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Furkejuvvon:
Bibliográfalaš dieđut
Váldodahkkit: M. Nazari Dust, M. Bagheri
Materiálatiipa: Artigo
Giella:Persa
Almmustuhtton: Shahid Rajaee Teacher Training University (SRTTU) 2023-09-01
Ráidu:Fanāvarī-i āmūzish
Fáttát:
Liŋkkat:https://jte.sru.ac.ir/article_1977_dcfc705c3471af93f6364dd0bf2ce80b.pdf
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