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The use of augmented reality in a gamified CLIL lesson and students’ achievements and attitudes: a quasi-experimental study

Abstract The advancement of technology has provided new avenues for English language teachers to assist students in improving their language learning processes. Augmented reality is an emerging technology that can implement virtual objects into the physical learning environment. This quantitative st...

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Detalhes bibliográficos
Principais autores: Ferdi Çelik, Ceylan Yangın Ersanlı
Formato: Artigo
Idioma:Inglês
Publicado em: SpringerOpen 2022-11-01
coleção:Smart Learning Environments
Assuntos:
Acesso em linha:https://doi.org/10.1186/s40561-022-00211-z
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