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Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimi...

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Hlavní autor: Stefan Schubert
Médium: Artigo
Jazyk:Inglês
Vydáno: European Association for American Studies 2019-03-01
Edice:European Journal of American Studies
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On-line přístup:https://journals.openedition.org/ejas/14089
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