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Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study

BackgroundGames for health are a promising approach to health promotion. Their success depends on achieving both experiential (game) and instrumental (health) objectives. There is little to guide game for health (G4H) designers in integrating the science of behavior change wi...

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Principais autores: Michael C Robertson, Tom Baranowski, Debbe Thompson, Karen M Basen-Engquist, Maria Chang Swartz, Elizabeth J Lyons
Formato: Artigo
Idioma:Inglês
Publicado em: JMIR Publications 2021-12-01
Colecção:JMIR Serious Games
Acesso em linha:https://games.jmir.org/2021/4/e29964
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