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Loot box gambling addiction risk versus responsible computing: a systematic review

There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called “loot boxes” that are offered during gameplay. No study...

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Библиографические подробности
Главные авторы: Luiz Felipe Carvalho Duarte, Edison Ishikawa
Формат: Artigo
Язык:Inglês
Опубликовано: Brazilian Computer Society 2023-05-01
Серии:Journal on Interactive Systems
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Online-ссылка:https://sol.sbc.org.br/journals/index.php/jis/article/view/2955
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