QR-Code

Loot box gambling addiction risk versus responsible computing: a systematic review

There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called “loot boxes” that are offered during gameplay. No study...

Ausführliche Beschreibung

Gespeichert in:
Bibliografische Detailangaben
Hauptverfasser: Luiz Felipe Carvalho Duarte, Edison Ishikawa
Format: Artigo
Sprache:Inglês
Veröffentlicht: Brazilian Computer Society 2023-05-01
Schriftenreihe:Journal on Interactive Systems
Schlagworte:
Online-Zugang:https://sol.sbc.org.br/journals/index.php/jis/article/view/2955
Tags: Tag hinzufügen
Keine Tags, Fügen Sie das erste Tag hinzu!