Game engines: Optimising VFX, reshaping visual media
Game engines have emerged as a significant site of convergence for several visual media pipelines, from XR to animation and In-Camera VFX (ICVFX). However, they are a computational medium – the images they produce are the derivative by-products of their management of computational complexity. Focuss...
Guardat en:
| Autor principal: | |
|---|---|
| Format: | Artigo |
| Idioma: | Inglês |
| Publicat: |
NECS
2024-01-01
|
| Col·lecció: | NECSUS |
| Matèries: | |
| Accés en línia: | https://necsus-ejms.org/game-engines-optimising-vfx-reshaping-visual-media/ |
| Etiquetes: |
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
|
