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Game engines: Optimising VFX, reshaping visual media

Game engines have emerged as a significant site of convergence for several visual media pipelines, from XR to animation and In-Camera VFX (ICVFX). However, they are a computational medium – the images they produce are the derivative by-products of their management of computational complexity. Focuss...

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Autor Principal: Tom Livingstone
Formato: Artigo
Idioma:Inglês
Publicado: NECS 2024-01-01
Series:NECSUS
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Acceso en liña:https://necsus-ejms.org/game-engines-optimising-vfx-reshaping-visual-media/
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