Game engines: Optimising VFX, reshaping visual media
Game engines have emerged as a significant site of convergence for several visual media pipelines, from XR to animation and In-Camera VFX (ICVFX). However, they are a computational medium – the images they produce are the derivative by-products of their management of computational complexity. Focuss...
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| Formato: | Artigo |
| Idioma: | Inglês |
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NECS
2024-01-01
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| Series: | NECSUS |
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| Acceso en liña: | https://necsus-ejms.org/game-engines-optimising-vfx-reshaping-visual-media/ |
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