Gamified clinical case video game in occupational therapy
Abstract Background Gamification in the classroom is gaining traction in universities and is driving educational innovation. In this context, a learning experience based on an educational video game centred on clinical cases was proposed. This study is based on education related to occupational ther...
Tallennettuna:
| Päätekijät: | , , , |
|---|---|
| Aineistotyyppi: | Artigo |
| Kieli: | Inglês |
| Julkaistu: |
BMC
2026-04-01
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| Sarja: | BMC Medical Education |
| Aiheet: | |
| Linkit: | https://doi.org/10.1186/s12909-026-09301-9 |
| Tagit: |
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