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Gamified clinical case video game in occupational therapy

Abstract Background Gamification in the classroom is gaining traction in universities and is driving educational innovation. In this context, a learning experience based on an educational video game centred on clinical cases was proposed. This study is based on education related to occupational ther...

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Bibliografiset tiedot
Päätekijät: Julia Dugnol-Menéndez, Estíbaliz Jiménez-Arberas, David Fernández-Valera, Jesús Merayo-Lloves
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: BMC 2026-04-01
Sarja:BMC Medical Education
Aiheet:
Linkit:https://doi.org/10.1186/s12909-026-09301-9
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