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Gamified clinical case video game in occupational therapy

Abstract Background Gamification in the classroom is gaining traction in universities and is driving educational innovation. In this context, a learning experience based on an educational video game centred on clinical cases was proposed. This study is based on education related to occupational ther...

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מידע ביבליוגרפי
Principais autores: Julia Dugnol-Menéndez, Estíbaliz Jiménez-Arberas, David Fernández-Valera, Jesús Merayo-Lloves
פורמט: Artigo
שפה:Inglês
יצא לאור: BMC 2026-04-01
סדרה:BMC Medical Education
נושאים:
גישה מקוונת:https://doi.org/10.1186/s12909-026-09301-9
תגים: הוספת תג
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