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A Virtual Reality Application and an Interactive Board Game for Students Learning to Program

This study investigates the pedagogical effectiveness of three instructional formats for teaching block-based programming: an immersive virtual reality (VR) environment, a tactile board game (BG), and a traditional digital manual. Two interactive prototypes (VR and BG) were developed and validated t...

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Bibliografische Detailangaben
Hauptverfasser: Anna Tonda Ramos, Agueda Gomez-Cambronero, Ignacio Miralles, Inmaculada Remolar
Format: Artigo
Sprache:Inglês
Veröffentlicht: IEEE 2025-01-01
Schriftenreihe:IEEE Access
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Online-Zugang:https://ieeexplore.ieee.org/document/11030598/
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