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The Pedagogical Use of Gamification in English Vocabulary Training and Learning in Higher Education

One of the persistent challenges in vocabulary teaching is that EFL students must learn a certain number of words to operate in English, yet class time is limited. While the usage of gamification applications may alleviate some of these issues, research on the usefulness of gamification apps and the...

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Bibliografski detalji
Glavni autori: Benjamin Panmei, Budi Waluyo
Format: Artigo
Jezik:Inglês
Izdano: MDPI AG 2022-12-01
Serija:Education Sciences
Teme:
Online pristup:https://www.mdpi.com/2227-7102/13/1/24
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