Gamification of Learning: Can Games Motivate Me to Learn History?
This article presented empirical finding of the effect of gamification for learning. Evidence in the findings of the empirical study that explores two education games that were developed earlier with a total of 64 participants was presented. The first game was a computer game with historical themes...
I tiakina i:
| Ngā kaituhi matua: | , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
Bina Nusantara University
2016-09-01
|
| Rangatū: | ComTech |
| Ngā marau: | |
| Urunga tuihono: | https://journal.binus.ac.id/index.php/comtech/article/view/2503 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
