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SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE

The development of e-sports education is not just playing games, but about start making, development, marketing, research and other forms education aimed at training skills and providing knowledge in fostering character. The opinions expressed by the public can take form support, criticism and input...

Disgrifiad llawn

Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Prif Awduron: Rian Ardianto, Tri Rivanie, Yuris Alkhalifi, Fitra Septia Nugraha, Windu Gata
Fformat: Artigo
Iaith:Inglês
Cyhoeddwyd: Universitas Indonesia 2020-07-01
Cyfres:Jurnal Ilmu Komputer dan Informasi
Pynciau:
Mynediad Ar-lein:https://jiki.cs.ui.ac.id/index.php/jiki/article/view/885
Tagiau: Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!