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SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE

The development of e-sports education is not just playing games, but about start making, development, marketing, research and other forms education aimed at training skills and providing knowledge in fostering character. The opinions expressed by the public can take form support, criticism and input...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Rian Ardianto, Tri Rivanie, Yuris Alkhalifi, Fitra Septia Nugraha, Windu Gata
Hōputu: Artigo
Reo:Inglês
I whakaputaina: Universitas Indonesia 2020-07-01
Rangatū:Jurnal Ilmu Komputer dan Informasi
Ngā marau:
Urunga tuihono:https://jiki.cs.ui.ac.id/index.php/jiki/article/view/885
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