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A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study

Gamification, defined as the application of game elements in non-gaming contexts, has emerged as a promising tool for enhancing student engagement in content-heavy curriculums such as anatomy and physiology. This preliminary study describes the development of a virtual reality (VR) cardiac anatomy e...

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Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Haley Morgan, Carolyn A. Meyer, Chad M. Eitel, Kenneth R. Ivie, Heather Hall, Tod R. Clapp
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: MDPI AG 2026-05-01
Saila:Virtual Worlds
Gaiak:
Sarrera elektronikoa:https://www.mdpi.com/2813-2084/5/2/21
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