Le passage du jeu à la création : le cas du jeu vidéo amateur
The field of amateurs using game creation tools (Unity, Construct 2, RPG Maker, etc.) has been, up to now, little explored. Yet, the activity is important quantitatively and heterogeneous qualitatively. And, above all, it allows to study one of the play’s margins, namely creation. How do tool users...
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| Autor principal: | |
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| Formato: | Artigo |
| Idioma: | Francês |
| Publicado em: |
Laboratoire Experice
2017-02-01
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| Colecção: | Sciences du Jeu |
| Assuntos: | |
| Acesso em linha: | https://journals.openedition.org/sdj/766 |
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