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استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية

This article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching univ...

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Detalhes bibliográficos
Autor principal: إيناس صادق
Formato: Artigo
Idioma:Árabe
Publicado em: Beni-Suef University 2013-12-01
coleção:Journal of Distance Learning and Open Learning
Assuntos:
Acesso em linha:https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdf
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