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Method of product placement in computer games. Qualitative research amongst Polish players

Nowadays, new technologies enable practitioners to create brand experience in the virtual world of computer games. Marketers use product placement to reach potential and current customers. In the meantime, computer games have become an attractive medium because they attract an increasingly wider aud...

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Autor principal: Magdalena Hofman-Kohlmeyer
Format: Artigo
Idioma:Inglês
Publicat: University of Warsaw 2024-01-01
Col·lecció:Journal of Marketing and Consumer Behaviour in Emerging Markets
Matèries:
Accés en línia:https://press.wz.uw.edu.pl/jmcbem/vol2024/iss1/2
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