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The effect of gamification in entrepreneurship and business education on pharmacy students’ self-efficacy and learning outcomes

Abstract Purpose The current study aimed to evaluate the effect of an entrepreneurship and business education program using gamification on enhancing self-efficacy and the learning of entrepreneurial and business skills among pharmacy students. Method This quasi-experimental study was carried out at...

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Bibliografske podrobnosti
Glavni avtor: Fatemeh Keshmiri
Format: Artigo
Jezik:Inglês
Izdano: BMC 2025-04-01
Serija:BMC Medical Education
Teme:
Online dostop:https://doi.org/10.1186/s12909-025-07052-7
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