A Comparison of Behavior Cloning Methods in Developing Interactive Opposing-Force Agents
Modern modeling and simulation environments, such as commercial games or military training systems, frequently demand interactive agents that exhibit realistic and responsive behavior in accordance with a predetermined specification, such as a storyboard or military tactics document. Traditional met...
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| Główni autorzy: | , , , , , |
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| Format: | Artigo |
| Język: | Inglês |
| Wydane: |
LibraryPress@UF
2023-05-01
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| Seria: | Proceedings of the International Florida Artificial Intelligence Research Society Conference |
| Hasła przedmiotowe: | |
| Dostęp online: | https://journals.flvc.org/FLAIRS/article/view/133299 |
| Etykiety: |
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