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A Comparison of Behavior Cloning Methods in Developing Interactive Opposing-Force Agents

Modern modeling and simulation environments, such as commercial games or military training systems, frequently demand interactive agents that exhibit realistic and responsive behavior in accordance with a predetermined specification, such as a storyboard or military tactics document. Traditional met...

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Główni autorzy: Logan Lebanoff, Nicholas Paul, Christopher Ballinger, Patrick Sherry, Gavin Carpenter, Charles Newton
Format: Artigo
Język:Inglês
Wydane: LibraryPress@UF 2023-05-01
Seria:Proceedings of the International Florida Artificial Intelligence Research Society Conference
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Dostęp online:https://journals.flvc.org/FLAIRS/article/view/133299
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