Reconsidering the motivation of learners in educational computer game contexts
The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic met...
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| Autores principales: | , , |
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| Formato: | Artigo |
| Lenguaje: | Inglês |
| Publicado: |
Mehmet Tekerek
2019-04-01
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| Colección: | Turkish Journal of Education |
| Materias: | |
| Acceso en línea: | https://dergipark.org.tr/tr/download/article-file/682597 |
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