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Reconsidering the motivation of learners in educational computer game contexts

The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic met...

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Autores principales: Hakan Tüzün, Sasha A. Barab, Michael K. Thomas
Formato: Artigo
Lenguaje:Inglês
Publicado: Mehmet Tekerek 2019-04-01
Colección:Turkish Journal of Education
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Acceso en línea:https://dergipark.org.tr/tr/download/article-file/682597
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