Reconsidering the motivation of learners in educational computer game contexts
The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic met...
Gardado en:
| Principais autores: | , , |
|---|---|
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
Mehmet Tekerek
2019-04-01
|
| Series: | Turkish Journal of Education |
| Assuntos: | |
| Acceso en liña: | https://dergipark.org.tr/tr/download/article-file/682597 |
| Tags: |
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!
|
