BatSight: Efficient Sonification Techniques to Map Environmental Information into Audio Cues in Audio Augmented Reality Games
By using sound to visualize the real-world environment, audio games can offer a completely new game experience. In this paper, we study how audio cues can be visualized in computer games to enhance the navigation skills of players. To this end, we propose an audio game in which blindfolded players m...
I tiakina i:
| Ngā kaituhi matua: | , , , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
Serious Games Society
2024-03-01
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| Rangatū: | International Journal of Serious Games |
| Ngā marau: | |
| Urunga tuihono: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/718 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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