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BatSight: Efficient Sonification Techniques to Map Environmental Information into Audio Cues in Audio Augmented Reality Games

By using sound to visualize the real-world environment, audio games can offer a completely new game experience. In this paper, we study how audio cues can be visualized in computer games to enhance the navigation skills of players. To this end, we propose an audio game in which blindfolded players m...

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Autores principales: Samira Poudratchi, Yoones A. Sekhavat, Mohammad Reza Azadehfar, Samad Roohi
Formato: Artigo
Lenguaje:Inglês
Publicado: Serious Games Society 2024-03-01
Colección:International Journal of Serious Games
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Acceso en línea:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/718
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